Namespace FNNLib.SceneManagement
Classes
MoveObjectToScenePacket
NetworkScene
NetworkScene controls the scene's network presence, and the presence of its network objects.
NetworkSceneManager
This manages the scenes across the network. You can only change the scene using the server. On the client, it deals with the scene change packets.
When a client joins the server, it will always join into the active scene. If building a party game, ensure the main scene is the lobby.