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    Namespace FNNLib.SceneManagement

    Classes

    MoveObjectToScenePacket

    NetworkScene

    NetworkScene controls the scene's network presence, and the presence of its network objects.

    NetworkSceneManager

    This manages the scenes across the network. You can only change the scene using the server. On the client, it deals with the scene change packets.

    When a client joins the server, it will always join into the active scene. If building a party game, ensure the main scene is the lobby.

    SceneLoadPacket

    ScenePackingData

    SceneUnloadPacket

    Structs

    NetworkableScene

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    Back to top (C) 2020 Reece Mackie. Released under the MIT License.